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Wizard101 into the stellarium
Wizard101 into the stellarium










wizard101 into the stellarium

Enchantments from the Sun School operate in the same manner as all other enchantments in the game. The focus of the Sun School is primarily on enchantments. A Polymorph will affect a players Max Health ( Current Health is proportionally converted ), Power Pip Chance, School of Focus, Accuracy, Resistance to Damage, Vulnerabilities and Damage.Ī Polymorphed player temporarily changes their character's spell Deck The new spell deck completely replaces the spell deck that the player was using previouslyĪ Polymorphed player reverts back to their normal selves when the polymorph time has expired. Players will take on the appearance of the Polymorph spell they cast.Ī Polymorphed player temporarily changes their character's Stats. Polymorphs happen by using a spell card and only last for a limited time (in rounds).Ī Polymorphed player temporarily changes their character's Appearance. If a duel contains two Storm Wizards, one could cast the Gobbler polymorph to change their abilities to suit the duel and the partners in that duel. If a duel contains two Life Wizards on one side, one can cast the Draconian polymorph that will boost their damage. Polymorph is a new way to play Wizard101 where players can use a spell card to transform the caster into another being and swap out their spell deck! You will not only LOOK like a creature, but you will also gain a whole new set of statistics for accuracy, health, pip chance, and more.allowing you to play different roles when grouping with friends. The moon school is focused on polymorphing. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one.Īuras have a few different special effect types that will be specific to them such as Stun Resistance, Pip Conversion, Accuracy Boost, Resistance Boost and Damage Boost.Īura of Fortification ( Blue ) - This grants the player 15% resistance to all attacks.Īura of Amplification ( Red ) - The grants the player a 15% bonus to outgoing damage.Īura of Precision ( Green ) - This grants the player a 10% bonus to accuracy.Īura of Conviction ( Yellow ) - This grants the player 90% resistance to stuns and 20% block chance.Īura of Empowerment ( Purple ) - This grants the player an extra pip every time a rank 4 or higher spell is used on him / her.Īura of Vengeance ( Orange ) - This grants the player a 20% boost to their critical hit chance. After this timer is complete the aura is removed. Auras have a timer on them that is counted in rounds. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you.Īuras are cast as normal spells and can only have a target of "Self". Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras are magical energy that surround and protect or strengthen the Wizard. The star school will be focused around a new type of magic called Auras.












Wizard101 into the stellarium